General & Operating Documentation


Layout Schematic Helix Interlock

GENERAL INFORMATION

1. Bathroom is on your right just before the layout room.
2. Drinks are in the dispatcher's office.

LAYOUT ROOM PROCEDURES

1. Please no food or drink in the layout room, including yardmasters and their assistants.
2. Please stay out of the layout room unless you have an assignment. The dispatcher will page you when your next assignment is ready.
3. Be mindful of the wires on your throttles, damage to the layout can result from errant wires.
4. There are many throttle holders around the layout, plug your throttle in and place it in the holder whenever possible. This saves battery life.
5. There are stools located at every upper level town to assist in switching and operation of the turntables.
6. When in the train room, try to stay out of the area of White Hall as much as possible.

TRAIN OPERATING PROCEDURES

1. The train card (gray-freight, blue-passenger, yellow-extra) has the instructions for the associated train. Pickup the train card for your train from the dispatcher and review it before departure. Return the train card to the dispatcher upon completion of the assignment.
2. Yellow engine cards give you the DCC address and roundhouse track assigned to the engine. The dispatcher will provide you with these cards. Return the engine card to the dispatcher after arrival at the White Hall roundhouse or leave in the car card box if terminating outside of White Hall.
3. PLEASE DISPATCH YOUR ENGINE AT THE END OF YOUR ASSIGNMENT.
4. All station stops are a minimum of 5 fast clock minutes.
5. All water tower stops are a minimum of 5 clock minutes.
6. Roundhouse power switches should be left in the up position for empty tracks and down position for occupied tracks.
7. All engineers leaving White Hall should walk their train to ensure they have the proper cars and if noted no more that the maximum number and the proper paper work.
8. Return all ground throws to their normal non-yellow position before leaving town.
9. Unless instructed to do so, do not throw any electrical switches or semaphores, these are controlled by the operator.
10. If you have problems with any rolling stock, try to get it to an out of the way location and leave it with a BAD CAR ORDER slip in its associated car card. Only pick up the rolling stock as a LAST resort. Try to do what a real railroad would do.
11. Report any problems with motive power to the superintendent and get instructions on how to handle.
12. NEVER assist motive power by using your hand except for electrical issues. If the motive power can not handle the assigned load then either get additional motive power or double your train.
13. Report any problems with track via BAD TRACK ORDER slips left in the car card box closest to the problem area.
14. When working in Broadway, work from the east and west ends as much as possible to stay out of the way of the White Hall yardmaster and assistant.
15. There are eight power districts so if you loose power it is probably you fault.

SIGNALING PROCEDURES

1. There are color signals and semaphores on the layout. The color signals (except for the RF&P diamond) indicate switch position only. The semaphores are located between White Hall and Swift Run and control access to the next block.
2. No signal can grant access that has not already been given by either the timetable or train order, they can only restrict access.
3. Stop at all RED semaphores and except for the helix interlock, any green semaphores you did not see go green.
4. You must have a yellow signal and a green semaphore before you can proceed.
5. You must have a green signal to cross the RF&P diamond.
6. While waiting for clearance, DO NOT FOUL ANY SWITCHES OR PASS ANY COLORED SIGNALS.
7. If the east White Hall semaphore is red, stop and blow three longs to call attention to the yardmaster. Then wait for a clear signal. DO NOT FOUL ANY SWITCHES WHILE WAITING FOR A CLEAR SEMAPHORE.
8. The blue signals at Hood indicate routing only and do not control train movement.
9. Do not push the RF&P diamond requests buttons on the fascia until you come to a complete stop at the RF&P diamond signal.

MANNED POSITIONS

DISPATCHER - located in the dispatcher's office adjacent to the engineer/conductor crew lounge. Responsible for directing all activities on the railroad. Talks to the operator (located in the layout room) via radio. Keeps the train log and dispatcher's board up to date. Assigns all engineer/conductor crews to their trains and makes all engine assignments. Writes all Form 19 orders, Form A clearances and Form CI instructions.

OPERATOR - located in the layout room. Talks to the dispatcher (located in the dispatcher's office) via radio. Responsible for the proper operation of all mainline switches and semaphores between White Hall and Swift Run. Reports all OSs to the dispatcher. Relays all communication between the dispatcher and the engineer/conductors. Relays all communication between the White Hall and Thorny Point yardmasters and the dispatcher. Has discretion as to routing of trains through Flat Top and Hood.
Hood Operator Sequence Document

WHITE HALL YARDMASTER - located at White Hall. Responsible for all engine and car movements within the White Hall yard limits. Responsible for notifying the dispatcher via the operator of current traffic demands and any need for extra trains. Notifies dispatcher via the operator when trains are ready for crews.

WHITE HALL ASSISTANT YARDMASTER - located at White Hall. Responsible for the proper operation of the White Hall switcher.

THORNY POINT YARDMASTER - located at Thorny Point. Responsible for all engine and car movements within the Thorny Point yard limits. Also responsible for working Brooke.
Deatiled instructions for the Thorny Point Yardmaster

ENGINEER/CONDUCTOR - located in the crew lounge until assigned to a train. Responsible for hostling their engine and the proper operation of their assigned train.

TRAIN TYPES

SCHEDULED TRAINS

Mail (1st Class)
#2/#3/#4/#5 - Mail Express - Local mail service. Leaves after #11 arrives in White Hall from Thorny Point with the day's mail. Travels first to Broadway, then to Stanley and returns to White Hall.

Passenger (2nd Class)
#10 & #11 - The Potomac - White Hall to Thorny Point and back with an overnight layover in Thorny Point.
#20/21 - The Shenandoah - White Hall to Broadway and back.
#30/31 - The Blue Ridge - White Hall to Stanley and back mixed train.

Interchanges (3rd Class Through Freights)
#110 - Steamer - White Hall to Thorny Point.
#121 - Southern - Broadway to White Hall.
#131 - N&W - Stanley to White Hall.

EXTRAS (Usually Run On A Daily Basis)
Thorny Point Extra - (Extra 44 West) Thorny Point to White Hall, return of #110.
Broadway Turn - (Extra 43 East and Extra 43 West) - White Hall to Broadway and back working all local industries in Hopkins Spring, Lacey Springs and Broadway and BPB Creosote in Flat Top.
Hood Turn - (Extra 30 East and Extra 30 West) - White Hall to Hood and back working all local industries in Flat Top and Hood.
N&W Interchange - (Extra 51 East) White Hall to Stanley with an overnight layover in Stanley.
Southern Interchange - (Extra 50 East) White Hall to Broadway with an overnight layover in Broadway.

EXTRAS (Run On An As Needed Basis)
Work Extra - (Work Extra 32) - Used to preform track maintenace, water tank fills and to move MOW cars between White Hall and their storage track in Furnace.
CEO - (Extra 20 East and Extra 20 West) - Used whenever the CEO's car Easton is moved over the line.
Kipper - (Extra 3 East and Extra 3 West) - Always preceeds the CEO's extra between White Hall and Hood and back to ensure proper switch and semaphore settings to prevent any delays to the CEO.